At Infintity Ward, I work as a tech artist, taking on programming projects in tooling to be used in production.
}
public game Call_of_Duty_Modern_Warfare_3
{
Developed by primarily Sledgehammer, Infinity Ward supported Sledge in Modern Warefare 3. My work involved continuing tool creation and support for content creators.
}
public game Call_of_Duty_Vanguard
{
Through ManpowerGroup/Volt, I worked
with Activision as a QA Game Tester
through both the production and post
production of the game since July 2021
}
publicgameCosmic_Bartender
{ One of the first major game
development projects I worked on as the Systems Designer/Programmer for 6
months.
}
publicgameHull_Breach
{ A game jam project in which I had
worked on as the Systems
Designer/Programmer for 72 hours where I implemented a weapon system, a player controller, enemy AI, entity
spawning, and more.
}
publicgameThe_Fall
{ A game jam project I had worked on as the Systems Designer/Programmer
for 48 hours where I implemented a player controller and enemy AI
}